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Bonèmo Jack

2025

Position: 3D Character Artist

A 3D platformer set in a world divided by the power of the Seafarer's Tomes, Bonèmo Jack and his trusty sidekick, Dud, set sail to save the world. I modeled, textured, rigged, and implemented the main player characters into Unreal.

Character Model - Dud

I modeled one of the main characters of the game, Dud, an oddball that comes from a species that blow up when they're angry, hungry, bored, or just at anything at all. I modeled in Blender, then optimized the UVs and textured it in Substance Painter. For the wood, rope, and cork details, I created a high poly sculpt in Zbrush and baked it in. The model has 7.8k tris and uses 2 materials.

Character concept was created by Joe Davies.

Rig - Dud

I rigged Dud in Blender and also created a short walk cycle. I also created expressions using Shapekeys. 

Character Model - Bonemo

I poly modeled Bonemo in Blender and textured him in Substance painter.

Character Rig and Animation - Bonemo

I rigged and animated Bonemo in Blender, then baked and added the animation into the Unreal project using Github. I also created shapekeys for combinable expressions in Blender.

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