
Props and Environments
Here are the Props and Environments that I've worked on!
Programs Used: Zbrush, Substance Painter, Autodesk Maya, Blender, Mixamo (Temporarily).
Bat Knife
(Personal Project, 2025)
Programs Used: Blender, Zbrush, Substance Painter.
Created a 3d model of a knife based on a concept by M.Mo. I loved the design so I decided to bring it to life by modeling it in Blender, sculpting details in Zbrush, and texturing it in Substance Painter.

Prop - Low Poly Candles
(Tacit, 2025)
Programs Used: Blender, Zbrush, Substance Painter.
The VFX artist was in need of more lighting sources so I assisted the Environment artists by creating these low poly candles on short notice. I poly modeled them in Blender, created a high poly sculpt in Zbrush, then textured and baked in Substance Painter in around 3 hours with a total of around 300 tris.

Programs Used: Zbrush, Substance Painter, Autodesk Maya, Blender, Mixamo (Temporarily).
Building and Object Models
(Chompians, 2025)
Programs Used: Blender, Substance Painter.
Buildings and objects that I modeled for my food-themed game concept, Chompians! The location for these buildings are the "strawberry cake fields," so I designed them after strawberry shortcake. I modeled these in Blender and textured them in Substance Painter.

I textured all of the models in the game's map. Feel free to take a look at them in a rendered videos and demo video below! Other models created on the map created by Scott Kuwahara and Ed Gopez.


Tractor
(Tractor Smash, 2024)
Programs Used: Blender.
Created for a minigame where you joust with tractors. This was a half-quarter game assignment, and I created a cute low poly tractor model that the programmer could use. Made in Blender and the flat texture was put together in Photoshop.
