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Game-Ready Characters

Stylized and handpainted models that I've created for real-time use in games, from cute animals to stylized humans. 

Phayu

(Tacit, 2024)

Programs Used: Zbrush, Substance Painter, Autodesk Maya, Blender, Mixamo (Temporarily).

The model has around 26k tris and uses 1 material. Currently using placeholder Mixamo animations, Rigging and Animating in progress.

Phayu is a character from my capstone game, Tacit. As a mage that specializes in Plant and Earth magic, Phayu comes from the temperate forests of Menaara. Her clothing is inspired by wrapped garments from regions like Cambodia, as her character uses the Rune markings on her body to channel her magic. The runes on her chin are inspired by the Tāmoko Māori facial tattoos. 

Assisted by our writer Lucas Huang (not related) for region and character background.

ZBrush Sculpt and Wireframe - Phayu

I used Zbrush to sculpt the model, and then retopologized the model in Maya and textured in Substance Painter.

Character Concept - Phayu

I originally designed Phayu with more of a pale green palette in mind. After feedback at a playtest, we decided to make her model slightly more green to differentiate her from another character wears white as an Ice mage. 

Dud

(Bonèmo Jack, 2025)

Programs Used: Blender, Zbrush, Substance Painter, UE5.

The model has around 8k tris and uses 2 materials. Character concept by Joe Davies.

I modeled one of the main characters of the game, Dud, an oddball that comes from a species that blow up when they're angry, hungry, bored, or just at anything at all. I modeled in Blender, then optimized the UVs and textured it in Substance Painter. For the wood, rope, and cork details, I created a high poly sculpt in Zbrush and baked it in. The model has 7.8k tris and uses 2 materials.

Character concept was created by Joe Davies.

Germ

(TartarUs, 2024)

Programs: Blender, Substance Painter

The model has around 4k tris and uses 1 material. Poly modeled, rigged, and animated in Blender. 

(Personal Work, 2025)

Programs: Blender, Substance Painter, Clip Studio Paint

Sits at around 16k tris and has 1 material. Sculpted, retopologized, unwrapped, rigged, and animated in Blender. Textured in Substance Painter, adjusted in CSP.

I was enamored with videos of cute pygmy hippos that were showing up on my feed, so I decided to make a sculpture of one in my own style! After a while, I came back to it and turned it into a textured, rigged, and animated model.

Chibi Foods

(2023)

Programs: Blender, Substance Painter, Photoshop

I created these chibi foods for a PVP Battle Royale concept project! The taco and sushi sit at around 10k tris and 12k tris respectively, using around 7 materials. This was my first time making models to be implemented with Unity and used in a game so they are not my most optimized work. 

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